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ATT Recruitment VR App

Software Used:

Unity

The ATT Recruitment App is a VR experience designed for the Oculus GO which ATT used to train and inform new and prospective employees. Including VFX and sound implementation, I was tasked with achieving a few effects. Below I have compiled breakdowns of the various effects.

att_scene.gif

The geometry used in the scene.

Radial Pulse

att_floorpulse.gif

When the user selects any option, a ring-shaped pulse is triggered on the floor, as seen from top down in the gif above. This was achieved with the following shader graph nodes below: subtracting the world position from the world origin (0,0,0) and taking the length of the result vector gives a circular mask which is the base of this effect.

pulse.png

Building Reveal Effect

We wanted to start the experience in a fairly empty scene and reveal the environment gradually. In order to achieve this, I used a similar node graph setup as the pulse effect above, by subtracting the world position from a custom vector fed in from a transform instead of the origin. That was then used as a mask for the opacity  of the shader to achieve the reveal seen below.

att_buildingreveal.gif

Scrolling Text on Walls

The client requested some brand copy to be incorporated somehow into the environment, but as the overall scene was fairly dark, we had to find a way to include it without feeling in the way of the interactive UI while still being legible. 

I achieved the below effect with a shader using a stencil pass as a mask and a simple panning scroll of the UVs. I collaborated with the 3D artist in creating the assets (UVs and texture layout) used for the effect, in order to get a crisp readable resolution for the texture.

att_stencilglobe.gif
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